Enter the Realm II
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Enter the Realm -- Inventory -- Spells -- Grand Chambre | Life Force: 4 | Magic: 1 | INVENTORY You have no pack. |
The sages nod and drop to their knees. "Thank you, great hero! We grant you all we can..." Just as they begin to cast a spell, however, an explosion is heard just outside the cell walls.
Each of the sages grabs an item and brings it to you; from the desk, the Sage of Power brings you a Book, which you scan with your laptop. (append /axendis to the Inventory System to read it.) The Sage of Might brings you a strange stone. When you touch it, it disintegrates, and you feel healthier. Finally, the Sage of Logic brings you a Slingshot and 10 Rocks. They point you to the exit. When you're ready, we'll go! |